The first version is from the finished film with the final music as the director and composer intended.
The second version is with the music the designers picked and used to present and cut to.
We set up a macro to take sequences of hand made adobe illustrator files, open them in photoshop to rasterize them and then import them into after effects as picture sequences. it was a very imperfect process that just might have been easier by hand and took months to do. We really could just make multiple passes of type sequences that an editor would then cut with.
The eyes were first painted from photo references because you couldn't get digital photos big enough for film, and then we animated them all in Soft Image. The clever bit in this was that we could use similar animation data to have the eyes match move so you could cut between them. Of course these simple 3d animations of texture mapped basic geometry took incredibly long to render at the resolution needed.